Scene view picking and more!
Raymarching Toolkit for Unity » Devlog
A bunch of changes gearing up for release:
- Clicking on raymarched objects in the Scene View window now selects them.
- GameObjects get renamed from the defaults "Sphere" and "Blend," etc. when you change their raymarching snippets.
- Only happens if the names "match" and you don't have more than one object/material/blend on the GameObject.
- Removed beta object previews.
- Customize where generated shaders get placed in your project.
- See the new "More Preferences..." button in the Raymarcher component to customize this.
- Added a new "Toggle" snippet input type for boolean values
- Cleaned up unused and broken snippets in the Examples/ folder.
Thanks to @thnewlands for lots of good feedback!
Files
RaymarchingToolkit_Unity_2017.unitypackage 6.1 MB
Version 3 Mar 06, 2018
Raymarching Toolkit for Unity
a playful unity add-on for a new way to render in Unity
Status | Released |
Category | Tool |
Authors | Kevin Watters, Fernando Ramallo |
Tags | gamedev, gooey, infinite, raymarching, sdf, squishy, Unity |
More posts
- 2017.1 fix publishedDec 18, 2018
- Bugfix and performance updateNov 24, 2018
- VR supportMay 14, 2018
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