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Raymarching Toolkit for Unity
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Devlog
2017.1 fix published
December 18, 2018
by
Kevin Watters
1
#bugfix, #update
Just pushed a compatibility fix for any users using Unity 2017.1 (the first 2017 release). All other Unity versions shouldn't be affected. The error that was fixed was: TypeLoadException: Could not lo...
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Bugfix and performance update
November 24, 2018
by
Kevin Watters
#bugfix
Fixed an issue where the system locale settings could cause an issue compiling shaders. Made the shader generation stage allocate less memory for better overall editor performance...
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VR support
May 14, 2018
by
Kevin Watters
1
#vr, #stereo, #update
Hey folks! I just posted a new build that should fix issues with stereo rendering on different headsets. I tested both OpenVR and Oculus SDKs, with multi-pass and single-pass rendering enabled. You sh...
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Scene view picking and more!
March 06, 2018
by
Kevin Watters
A bunch of changes gearing up for release: Clicking on raymarched objects in the Scene View window now selects them. GameObjects get renamed from the defaults "Sphere" and "Blend," etc. when you chang...
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