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Raymarching Toolkit for Unity

Raymarching Toolkit for Unity

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Devlog

  • 2017.1 fix published
    December 18, 2018 by Kevin Watters
    1
    #bugfix, #update
    Just pushed a compatibility fix for any users using Unity 2017.1 (the first 2017 release). All other Unity versions shouldn't be affected. The error that was fixed was: TypeLoadException: Could not lo... Continue reading
  • Bugfix and performance update
    November 24, 2018 by Kevin Watters#bugfix
    Fixed an issue where the system locale settings could cause an issue compiling shaders. Made the shader generation stage allocate less memory for better overall editor performance... Continue reading
  • VR support
    May 14, 2018 by Kevin Watters
    1
    #vr, #stereo, #update
    Hey folks! I just posted a new build that should fix issues with stereo rendering on different headsets. I tested both OpenVR and Oculus SDKs, with multi-pass and single-pass rendering enabled. You sh... Continue reading
  • Scene view picking and more!
    March 06, 2018 by Kevin Watters
    A bunch of changes gearing up for release: Clicking on raymarched objects in the Scene View window now selects them. GameObjects get renamed from the defaults "Sphere" and "Blend," etc. when you chang... Continue reading
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