Just pushed a compatibility fix for any users using Unity 2017.1 (the first 2017 release). All other Unity versions shouldn't be affected. The error that was fi...
Fixed an issue where the system locale settings could cause an issue compiling shaders. Made the shader generation stage allocate less memory for better overall...
Hey folks! I just posted a new build that should fix issues with stereo rendering on different headsets. I tested both OpenVR and Oculus SDKs, with multi-pass a...
A bunch of changes gearing up for release: Clicking on raymarched objects in the Scene View window now selects them. GameObjects get renamed from the defaults "...